Portfolio - Personal Projects

Unnamed Board/Card Game Hybrid (in development)

A game idea I have been wanting to make for a while, this game takes a standard trading card game and combines it with a chess-like board game. Players take turns summoning, moving and attacking with their creatures, with them losing the game if all of their units are destroyed. This game is still in development, and has undergone many iterations and refinements. As such, more information will be added here once the design has been finalised.

2-D Flash Adventure Game

This was the first game I created (excluding games made by following tutorials). I decided to make it after reading 'Beginning Flash Game Programming for Dummies' (which was also the book that first taught me about programming in general), using Flash and Actionscript 2.0. A short and simple game, the player explores a cavern/dungeon area to find five gems, each corresponding to one of the player's stats (health, strength, defence, magic and speed). Once collected, the strength, defence, and magic gems buff their corresponding stat for the player. The health and speed gems, on the other hand, need to be activated manually, with the health gem healing the player and the speed gem allowing them to move faster than normal. To impede the player's progress, there is an enemy in each room, with most rooms needing the enemy to be defeated before the player can reach the gem. Additionally, some gems are blocked by special walls, which can only be moved once the player has already collected a specific gem. Other features include collectible items and an experience-based level system, with experience being gained after winning fights.